THIS IS THE ARTICLE OF THE WEEK FOR JULY 1st - JULY 7th. The comment with the most likes at 4:00 PM CST on Sunday 7/7 will win $100!
Read Full Text: A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: A usability test and two clinical experiments (Free to download)
Journal: Journal of NeuroEngineering and Rehabilitation (3.582 - 2-year Impact Factor)
Year Published: 2014
Ranked 16th on our 2014-2019 list of the 50 most influential articles
Article overview for OTs
Virtual reality (VR) is a popular research topic these days. In fact, we’ve already covered an article where virtual reality was mentioned as a possible treatment for stroke, especially in the chronic stage.
But, one question I’ve had is exactly what type of virtual reality systems are being studied— and this article gives a glimpse into this quickly evolving field.
It is important to note that the virtual reality system featured in this article, the RehabMaster™, does not appear to be commercially available.
It is also important to note that MUCH has been written virtual reality and rehab since this article was published.
To get a high-level view of how this particular randomized control trial (RCT) fits with additional (and more recent) research on stroke rehab and VR, I highly recommend you check out the 2017 Cochrane Review: Virtual reality of stroke rehabilitation.
The findings of this article seem to fit with the Cochrane Review:
“We found evidence that the use of virtual reality and interactive video gaming was not more beneficial than conventional therapy approaches in improving upper limb function. Virtual reality may be beneficial in improving upper limb function and activities of daily living function when used as an adjunct to usual care (to increase overall therapy time).”
What were the details of this study?
There was a lot going on in this article. First, it walked through the process of designing the RehabMaster™, which involved three user groups, stroke patients, occupational therapists and physiatrists.
Next, it explored the usability of the RehabMaster™ for 2x/week for 20 minutes.
After that, chronic stroke patients underwent UE rehab consisting only of RehabMaster™ training for one 30-minute session/day, five days/week for two weeks (300 minutes total).
Finally, the authors performed a prospective single-blind trial. Patients in the acute and subacute stages of stroke recovery were randomly assigned to two groups:
- Group 1 received conventional OT alone (10 sessions over two weeks)
- Group 2 received 10 minutes of conventional OT followed by 20 minutes of Rehab Master training (10 sessions over 2 weeks) (delivered by the OT.)
Assessments and results
In the first clinical experiment, with chronic stroke patients, the six patients showed slight increases in their Fugl-Meyer Assessment (FMA) scores during the intervention, but the increase was statistically insignificant.
In the second clinical experiment, the FMA score was greater in the OT + RehabMaster™ group (Group 2), but the difference was not large enough to be considered clinically significant.
Links to all assessments:
Fugl-Meyer Assessment (FMA)
Action Research Arm Test (ARAT)
Motricity Index for Motor Impairment After Stroke
Takeaways for OT
This single randomized control trial, of course, is not enough to give a full picture of the true potential of VR and stroke rehab. But it does highlight the important research questions that are currently being explored, and the article is especially helpful when read with the Cochrane Review.
Here are the questions I see this article addressing:
Should I be using VR with my stroke patients?
It is my personal opinion that VR is one tool to keep in your OT toolbox. However, VR is probably best suited for patients who had a previous interest in gaming, or patients who are looking for ways to get any edge in rehab, and are open to trying newer treatments.
What type of virtual reality should we be using?
The basic premise of this article was to explore whether a customized VR system for stroke rehab would yield strong results. The results were not statistically significant—this lines up with the Cochrane Review, which indicated commercial versus customized systems did not seem to have an impact on outcome.
This Cochrane Review found that time since onset of stroke, severity of impairment, and the type of device (commercial or customised) were not strong influencers of outcome.
What is the right amount of therapy for patients following stroke?
As I was reading about the dosage of this treatment, the 300 minutes of treatment simply did not seem like enough, as we’ve seen that the general trend is toward higher dosage. The Cochrane Review confirms this trend:
There was a trend suggesting that higher doses (more than 15 hours of total intervention) were preferable, as were customized virtual reality programs; however, these findings were not statistically significant.
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What questions/thoughts does this article raise for you?